Food, water and medicine in Escape the Deep Forest
The forest has plenty to eat if you know what is safe. This page lists every food and drink in the game, what it gives you, what it risks, and the medicines you can make.
Water
| Drink | Gives | Risk |
|---|---|---|
| Clean water (a bottle) | +40 water | None. |
| River water | +30 water | About a one in three chance of making you sick. Boil it at a campfire first. |
| Herbal tea | +35 water, and it clears sickness | None. |
To carry water you need an empty bottle: fill it at the river (use the bottle while you stand by the water). To boil it, put the bottle of river water near a lit campfire and craft "Boil river water". Never drink swamp water.
Plants and mushrooms
| Item | Gives | Risk |
|---|---|---|
| Wild berries | +6 food, +4 water | None. Berry bushes grow back over time: about one berry every two minutes. |
| Brown mushroom | +8 food | None. A plump brown cap with a nutty smell. |
| Red mushroom | +5 food | Poison. Drains health for about 25 seconds. |
| Pale mushroom | +5 food | Deadly poison. Drains health for about 70 seconds. Find a medkit fast. |
| Wild herbs | +2 food | None. Bitter to eat, but they are the base of tea, poultices and tonics. |
The rule is simple: eat berries and brown mushrooms, leave everything red or pure white alone.
Meat and fish
| Food | Gives | Risk |
|---|---|---|
| Raw meat | +15 food | About a one in two chance of sickness. Cook it. |
| Cooked meat | +45 food | None. |
| Smoked meat (jerky) | +30 food | None. Light, and it keeps: the way to carry food on a long walk. |
| Raw fish | +14 food | About a one in four chance of sickness. |
| Cooked fish | +35 food | None. |
| Canned beans | +35 food | None. Found in crates and camps. |
You get meat from animals you hunt: rabbits and birds give a little, deer give several pieces, and big animals give the most. See the animal pages for what each one yields. Walk up to a carcass and press E to butcher it. To cook, use a lit campfire: Cook meat takes about eight seconds. Smoke meat turns two pieces of raw meat into three strips of jerky and takes longer. To fish, craft a fishing rod, face the river and press F.
Medicine
| Item | What it does | How to get it |
|---|---|---|
| Bandage | Stops bleeding. | Craft from 2 cloth, or find one. |
| Herb poultice | Stops bleeding and halves an infection. | Craft from 3 herbs and 1 cloth. |
| Herbal tea | Clears sickness. | Craft at a fire from a bottle of water and 2 herbs. |
| Herbal tonic | Cures an infection, like antibiotics. | Craft at a fire from a bottle of water and 6 herbs. |
| Splint | Lets a broken leg heal faster and lets you walk on it. | Craft from 2 wood and 2 cloth. |
| Painkillers | Dull the pain of a broken leg for two minutes. | Found in the world. |
| Antibiotics | Cure an infection. | Found in the world. |
| Medkit | Heals you and clears poison and sickness. | Found in the world, mostly in camps and wrecks. |
Collect herbs whenever you see them: with them and a fire you can make most of what you need. See the crafting guide for all recipes and the survival guide for when to use each one.